Don't worry about having things memorized. Practice scores don't count anyway, so who cares if they get inflated a little bit? What's important is that you understand the mechanics behind all the questions, and that tends to be a lot easier to see when you're already familiar with them. So reuse your materials. Then reuse them again.So you've seen such-and-such problem, and you remember the answer is C. So what? WHY is it C? What other games/arguments/passages have you seen that work exactly like this one? What's wrong with the other four answers? Where have you seen wrong answers like this before? That's what you need to get into to break through that ceiling.
october test be hardest ever.
It's not that I remember that an answer is C. My problem is that if I've seen a game before, I find it hard to divorce myself from knowing how things are supposed to fit. This contrasts sharply with seeing brand new games on Monday and being like "WTF do I do now?"
Are the mechanic patterns behind LGs and RC as strong as they are in LR? LR is my strongest area, and I've noticed VERY strong patterns. Even if I don't know why an answer is right, I can usually tell you why the other four are wrong.
Also, is there a cut-off point for LGs? The ones from the early to mid 90s seem to be easier.
Quote from: lsatbeard on June 10, 2010, 10:26:57 AMIt's not that I remember that an answer is C. My problem is that if I've seen a game before, I find it hard to divorce myself from knowing how things are supposed to fit. This contrasts sharply with seeing brand new games on Monday and being like "WTF do I do now?"Here's the dirty little secret. You're not going to see brand new games. You're going to see slight variations of games that have already been published. If you're intimately familiar with every game type in the last, say, 5 years, chances are there will be no WTF surprises on test day.QuoteAre the mechanic patterns behind LGs and RC as strong as they are in LR? LR is my strongest area, and I've noticed VERY strong patterns. Even if I don't know why an answer is right, I can usually tell you why the other four are wrong.I'd say they're stronger in LGs. There are fewer patterns than in LR.QuoteAlso, is there a cut-off point for LGs? The ones from the early to mid 90s seem to be easier.I haven't done any in-depth analysis, but games appear to had gotten more consistent and straight-forward going into the mid 2000s, and they have since started adding in some interesting twists. The first one that sticks out in my mind is Oct 2005 where you had a circuit panel, and the number of circuits on constituted the "load" of the circuit. I don't worry about "difficulty" because that's pretty subjective and people disagree on what sections have gotten harder or easier.
Thank you for this. I guess my PowerScore instructor doesn't see this stuff, because he advised me against burning through all my practice tests.